Live for Speed DEMO TEST PATCH 0.2C
===================================

www.liveforspeed.net - www.liveforspeed.com

Important :
-----------
This is a free TEST version of the Live for Speed DEMO.
This software comes with no warranties of any kind.
By installing this software you agree that you do so at at your own risk
and you accept full responsibility for any damage caused by the use or
installation of the software.
The producers of the Live for Speed racing simulator make every effort
to ensure the program is safe but can not accept any responsibility
whatsoever for any damage of any kind to your system including corrupted
files, lost data or damage to hardware.


PATCH 0.2B Installation :
-------------------------
This patch requires a full installation of LFS DEMO TEST 0.2

1 : replace the LFS.exe file with this new LFS.exe
2 : replace the data\misc\help.txt file with this new help.txt

For installation of the full version please see the readme.txt file
supplied with the full version.

NOTE : Hosts with firewall must now open UDP and TCP ports


Changes in patch C
==================
FIX : host crash if network debug was switched on


Changes in patch B
==================
UDP instead of TCP for multiplayer car position update packets
Lag and host overload reduced by UDP and packet rate limitation
More host options, number of guests separate from number of cars in race
Upload bandwidth calculation system - warns if host settings too high
Command line parameters for new host options + maxconns is now maxguests
Small change to renamed host output file, now has "guests" not "conns"
List of Games : stays in memory until refreshed
List of Games : shows track, e.g. BW-2R is Blackwood Rallycross reversed
List of Games : Host improvement to reduce "no reply" results
FIX : Simple car reflected mesh for left hand side drivers
FIX : wheelspin smoke increased
FIX : dedicated host crash when guests changed weather
FIX : "vote" command line parameter + added "select" parameter


Game controller information :
-----------------------------
To set up one or more game controllers :

1) In LFS options...controls select "Wheel" at the top of the screen.
2) Select Combined or Separate axes to match your controller's settings.
3) Select the button functions and press buttons to assign.
4) Press the button "Axes" to assign axes.
5) Click on the function you wish to assign to an axis.
6) Move the controller to see which axis to assign.
7) Click on the button next to that axis, to assign the function.
8) You may need to invert some of the axes by clicking "invert".
9) You can click on "recalibrate" to adjust the calibration limits.
10) For axes which need to be centred, click on the C button at centre.
11) You may wish to lock calibration after calibrating your controller.
12) To use a shifter, select the correct shift mode and assign gears.

Force Feedback :

1) You can turn on or off Force Feedback with the on-screen switch.
2) If you have more than one FF device you can select the required one.


Wide screen graphics card support :
-----------------------------------
For graphics cards which support 3 screens :
Run the program once and exit to fill in the cfg.txt file.
Edit the cfg.txt file in a text editor.
Find the line "Allow Wide Screen 0" and change it to 1.
Now you will be able to choose wide screen modes.


Switching to other applications :
---------------------------------
The ALT-TAB key press is not recommended during a multiplayer game
as after ALT-TAB the game is never called by the operating system
and cannot maintain its connections with the other computers.
Instead, please use the quick key SHIFT-F4 to temporarily run the
gane in a window.

SHIFT-F4       - switch to window
CTRL-SHIFT-F9  - 512 x 384
SHIFT-F9       - 640 x 480
SHIFT-F10      - 800 x 600
SHIFT-F11      - 1024 x 768
SHIFT-F12      - 1280 x 960
CTRL-SHIFT-F11 - 2400 x 600 (if wide screen is enabled - see above)
CTRL-SHIFT-F12 - 3072 x 768 (if wide screen is enabled - see above)


Command line options :
----------------------
LFS can be run from a command line or another application.
A dedicated host mode is available with no hardware draw : "nogfx".
Before selecting your options, you may find it helpful to run LFS
and try out the options on the Start New Game screen - the required
upload bandwidth for those options is displayed on screen.

1) Host options :
Example : LFS /host=test host /cars=FR /dedicated=nogfx /maxconns=7

/host=Host Name      :FIRST IN LIST
/pass=Optional Pass  :password if required
/port=63392          :a high number below 65536
/usemaster=yes       :no / yes : should host connect to master server
/track=Blackwood     :Blackwood / Skid Pad
/config=1            :config : 1-GP / 2-RALLYX in Blackwood
/reversed=no         :no / yes
/weather=1           :weather : 1,2,3 in Blackwood
/cars=FRT            :F-XFGTI / R-XRGT / T-XRGTTURBO
/maxguests=4         :max number of guests that can join host
/carsmax=5           :max number of cars in a race
/carshost=1          :max number of cars (real+ai) on host pc
/carsguest=1         :max number of cars (real+ai) per guest pc
/pps=4               :smoothness, number of car updates per second
/laps=3              :number of lap, 0 for practice
/wind=1              :0 no wind / 1 low wind / 2 high wind
/dedicated=no        :no / yes / nogfx / invisible
/vote=yes            :no / yes : can guests vote to kick or ban
/select=yes          :no / yes : can guests select track

2) Guest options :
Example : LFS /join=test host

/join=Host Name      :FIRST IN LIST
/pass=Optional Pass  :password if required by host

3) Status file "host63392.txt" - updated whenever info changes :
63392 is the port number of the host.
It contains the following information:

lfs=0.2C             :version
status=ingame        :offline/online/ingame
guests=4
maxguests=4
conn=Host Name
conn=Guest 1 Name
conn=Guest 2 Name
...


Replay Analyser File :
----------------------
This feature is provided for use in external analyser applications.
It stores data from one lap of driving.

- USER information :

Press ESC while viewing the car in a replay, on the lap BEFORE the
lap you wish to analyse.  Click on "Output lap data" and enter the
name of the output file.  This file will be saved in a "raf" folder.
Use an external application to open the .raf files (not supplied).

The file will be created when the car crosses the start line and
will be closed when the car crosses it again 1 lap later.

- PROGRAMMER information :

www.liveforspeed.net/RAF.txt


Thanks :
--------
Thanks to all players for your testing.


Copyright :
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(c) 2002-2003 Scawen Roberts - Eric Bailey - Victor van Vlaardingen