Live for Speed S1 0.3A
======================


www.liveforspeed.net - www.liveforspeed.com


Welcome to Live for Speed!


Important :
-----------
This is Live for Speed S1.

This software comes with no warranties of any kind.

By installing this software you agree that you do so at at your own risk
and you accept full responsibility for any damage caused by the use or
installation of the software.

The producers of the Live for Speed racing simulator make every effort
to ensure the program is safe but can not accept any responsibility
whatsoever for personal injury or death that may arise during the use
of the software, or any damage of any kind to your system including
corrupted files, lost data or damage to hardware.


Installation :
--------------
To install LFS S1, unzip the file into a suitable folder on your
hard drive.  You must ensure that the directory structure is preserved
by using the appropriate option in your unzip utility.  You will know
that it has been correctly unzipped if you see a data folder beside the
LFS.exe program and some more folders inside the data folder.


To run LFS S1 :
---------------
Double-click the program file LFS.exe

Note : Microsoft® DirectX® 8.1 is required and can be downloaded from
www.microsoft.com/windows/directx/downloads/default.asp
DirectX is a registered trademark of Microsoft Corporation


Unlocking the full version :
----------------------------
When you first run this S1 version, you will only have access to the
same content that is available in the demo.  To have access to the
full features, you must visit www.liveforspeed.net, register and pay
£12 to upgrade to S1 license.  Then in the racer status section you
can request an unlocking key which you may use to unlock the full
features of Live for Speed S1.

In addition to the demo content, S1 contains :

- 4 new cars, including fwd, rwd and 4wd
- 20 new race track configurations in two track areas
- a drag strip, an autocross area and an autocross editor
- automatically gathered online statistics on our website


Game controller information :
-----------------------------
To set up one or more game controllers :

1) In LFS options...controls select "Wheel" at the top of the screen.
2) Select Combined or Separate axes to match your controller's settings.
3) Select the button functions and press buttons to assign.
4) Press the button "Axes" to assign axes.
5) Click on the function you wish to assign to an axis.
6) Move the controller to see which axis to assign.
7) Click on the button next to that axis, to assign the function.
8) You may need to invert some of the axes by clicking "invert".
9) You can click on "recalibrate" to adjust the calibration limits.
10) For axes which need to be centred, click on the C button at centre.
11) You may wish to lock calibration after calibrating your controller.
12) To use a shifter, select the correct shift mode and assign gears.

Force Feedback :

1) You can turn on or off Force Feedback with the on-screen switch.
2) If you have more than one FF device you can select the required one.


Switching to other programs :
-----------------------------
The ALT-TAB key press is not recommended during a multiplayer game
as after ALT-TAB the game is never called by the operating system
and cannot maintain its connections with the other computers.
Instead, please use the quick key SHIFT-F4 to temporarily run the
game in a window.

SHIFT-F4 - toggle between window / full screen


Command line options :
----------------------
LFS can be run from a command line or another application.
A dedicated host mode is available with no hardware draw : "nogfx".
Before selecting your options, you may find it helpful to run LFS
and try out the options on the Start New Game screen - the required
upload bandwidth for those options is displayed on screen.

1) Host options :

Example :

LFS /host=test host /cars=FR /dedicated=nogfx /maxguests=4

/host=Host Name      :FIRST IN LIST
/pass=Optional Pass  :password if required
/port=63392          :a high number below 65536
/mode=demo           :demo / s1
/usemaster=yes       :no / yes / hidden
/track=Blackwood     :Blackwood / Skid Pad
/config=1            :config : 1-GP / 2-RALLYX in Blackwood
/reversed=no         :no / yes
/weather=1           :weather : 1,2,3 in Blackwood
/cars=FRTBO46        :xFgti / xRgt / xrTurbo / rB4 / fxO / lx4 / lx6
/maxguests=4         :max number of guests that can join host
/carsmax=5           :max number of cars in a race
/carshost=1          :max number of cars (real+ai) on host pc
/carsguest=1         :max number of cars (real+ai) per guest pc
/pps=4               :smoothness, number of car updates per second
/qual=0              :qualifying minutes, 0 for no qualifying
/laps=5              :number of lap, 0 for practice
/wind=1              :0 no wind / 1 low wind / 2 high wind
/dedicated=no        :no / yes / nogfx / invisible
/vote=yes            :no / yes : can guests vote to kick or ban
/select=yes          :no / yes : can guests select track

2) Guest options :
Example : LFS /join=test host

/join=Host Name      :FIRST IN LIST
/pass=Optional Pass  :password if required by host

3) Status file "host63392.txt" - updated whenever info changes :
63392 is the port number of the host.
It contains the following information:

lfs=0.3A             :version
status=ingame        :offline / online / ingame
guests=4             :current number of guests
maxguests=4          :maximum guests allowed
host=Host Name       :game name as listed on master server
pass=Optional Pass   :host password
usemaster=yes        :no / yes / hidden
trackcfg=BL1         :short name for track and config
cars=FRTBO46         :cars allowed on host
qual=0               :qualifying minutes
laps=5               :number of laps
conn=Host            :player name
conn=Guest 1         :player name
conn=Guest 2         :player name
...

4) Status file "guest.txt" - exists while connected

lfs=0.3A             :version
status=online        :status
joined=Host Name     :host name


Replay Analyser File :
----------------------
This feature is provided for use in external analyser applications.
It stores data from one lap of driving.

- USER information :

Press ESC while viewing the car in a replay, on the lap BEFORE the
lap you wish to analyse.  Click on "Output lap data" and enter the
name of the output file.  This file will be saved in a "raf" folder.
Use an external application to open the .raf files (not supplied).

The file will be created when the car crosses the start line and
will be closed when the car crosses it again 1 lap later.

- PROGRAMMER information :

www.liveforspeed.net/RAF.txt


Motion Simulator Support :
--------------------------
The user's car in multiplayer or the viewed car in single player or
single player replay can output information to a motion system while
viewed from an internal view.

This is controlled by four lines in the cfg.txt file :

OutSim Mode 0        :0-off 1-driving 2-driving+replay
OutSim Delay 1       :minimum delay between packets (100ths of a sec)
OutSim IP 0.0.0.0    :IP address to send the UDP packet
OutSim Port 0        :IP port

Each update sends the following UDP packet :

unsigned int         :time in milliseconds (to check order)
Angular Velocity     :3 floats
Orientation          :3 floats Heading, Pitch, Roll
Acceleration         :3 floats X, Y, Z
Velocity             :3 floats X, Y, Z
Position             :3 ints X, Y, Z (metres x 65536)

Note 1 : X and Y axes are on the ground, Z is up.

Note 2 : Motion simulators can be dangerous.  The developers of the
Live for Speed racing simulator do not support any motion systems in
particular and cannot accept responsibility for any injuries or death
connected with the use of such machinery.


Thanks :
--------
Thanks to all players for your support.


Copyright :
-----------
(c) 2002-2003 Scawen Roberts - Eric Bailey - Victor van Vlaardingen